
GAME LOCALIZATION / LQA
Professional game testing, translation and localization, customer service and platform submission support. Whatever stage your project is at, our team helps it stand out in global markets.
EN · JA · KO
Native translator teams
10+ years
In the entertainment industry
Console · Mobile · PC
Shipped across platforms
Two pillars: localization and LQA
01 / LOCALIZATION
A team of native speakers with strong Chinese-language skills who play games themselves, delivering localization end to end.
02 / LQA
LQA is not only about finding errors. It re-confirms that the text works with the game's screens and features.
Once the world and settings are confirmed, a native speaker of the target language translates. A native proofreader then edits the copy, and a native speaker of the source language runs LQA.
01
NATIVE TRANSLATOR
We align the in-game worldbuilding with proper terminology and tone.
02
NATIVE PROOFREADER
Wording and rhythm are tuned into phrasing that lands with players.
03
SOURCE-LANGUAGE NATIVE
Text is verified in the actual screens and features it appears in.
04
FEEDBACK LOOP
Any concern goes back to the translator and is reworded until the localization is right.
A specialist localization team of native English, Japanese and Korean speakers. Veterans from the front line of game development, and players themselves.
Beyond translation and LQA, our customer service team supports players in Chinese, English, Japanese and Korean, guiding issue resolution and tracking community sentiment.
English team
English localization & LQA
Japanese team
Japanese localization & LQA
Korean team
Korean localization & LQA
After a detailed review of world and settings, native translators translate and native proofreaders edit. A plan built around local culture and translation quality, delivered by native specialists in game localization.
Native speakers who know games review and polish your existing translation, reworking it into natural phrasing that connects with players. Pricing varies with the quality of the existing text.
Large volumes qualify for further discounts on the rates above. Rush translation is also available, quoted to your specific requirements.
*Please contact us for detailed pricing.
The same team can cover testing, store submissions and player support, so localization does not have to be outsourced on its own.
Our localization and testing workflow has been running on real shipped projects, in-house and with partners.
DEEMO -Reborn-
Rayark's first title developed for PlayStation, published by UNTIES of Sony Music Entertainment.
MO:Astray
A puzzle-solving adventure made with the indie team Archpray.
Cytus α
New UI/UX and story design, with online 3-player gameplay.
Implosion
Japanese voice-over added, with HD rumble reworking the feel of combat.
VOEZ
A Switch launch title, and the first game to show off the console's touch controls.
CONTACT US
Tell us your target languages, word count, and release schedule, and we will come back with a localization and LQA plan and quote.
We will put together a plan that fits your needs, so please do get in touch.
