RAYARKGAMES
Product Support

GAME LOCALIZATION / LQA

Native translation and LQA, making every market read like the original.

Professional game testing, translation and localization, customer service and platform submission support. Whatever stage your project is at, our team helps it stand out in global markets.

EN · JA · KO

Native translator teams

10+ years

In the entertainment industry

Console · Mobile · PC

Shipped across platforms

Service localization & LQA

01

Two pillars: localization and LQA

Translation decides whether the text reads as though a local wrote it. LQA decides whether it still holds up inside the game. Both happen in the same team.

01 / LOCALIZATION

Native translation and cultural fit

A team of native speakers with strong Chinese-language skills who play games themselves, delivering localization end to end.

  • Content and cultural suitability review
  • Grammar checks and precise terminology
  • In-game wording that fits local expectations
  • Working alongside your localization lead

02 / LQA

Localization quality assurance

LQA is not only about finding errors. It re-confirms that the text works with the game's screens and features.

  • Source-language natives review the translation
  • Truncation, overflow and line-break checks
  • Context and functional consistency
  • Issues routed back to translators for revision

Workflow 4 steps

02

Once the world and settings are confirmed, a native speaker of the target language translates. A native proofreader then edits the copy, and a native speaker of the source language runs LQA.

01

NATIVE TRANSLATOR

Setting review & translation

We align the in-game worldbuilding with proper terminology and tone.

02

NATIVE PROOFREADER

Proofread & polish

Wording and rhythm are tuned into phrasing that lands with players.

03

SOURCE-LANGUAGE NATIVE

LQA & revision notes

Text is verified in the actual screens and features it appears in.

04

FEEDBACK LOOP

Revision & sign-off

Any concern goes back to the translator and is reworded until the localization is right.

Team translation dept.

03

Native translators
who play games

A specialist localization team of native English, Japanese and Korean speakers. Veterans from the front line of game development, and players themselves.

Beyond translation and LQA, our customer service team supports players in Chinese, English, Japanese and Korean, guiding issue resolution and tracking community sentiment.

English team

English localization & LQA

EN

Japanese team

Japanese localization & LQA

JA

Korean team

Korean localization & LQA

KO

Pricing localization

04

Proofreading only

Native speakers who know games review and polish your existing translation, reworking it into natural phrasing that connects with players. Pricing varies with the quality of the existing text.

High volume / rush

Large volumes qualify for further discounts on the rates above. Rush translation is also available, quoted to your specific requirements.

*Please contact us for detailed pricing.

Support beyond localization

05

The same team can cover testing, store submissions and player support, so localization does not have to be outsourced on its own.

Game testing team

  • Comprehensive functional testing
  • Compliance with platform submission standards
  • Console and mobile device compatibility
  • Localization verification and feedback design

Post-launch support

  • Hotfixes are a common reality after launch
  • The advanced plan includes 10–15% of QA hours as hotfix allowance
  • Our staff can be on standby around your release date

Customer service team

  • Fast, professional player support
  • Chinese, English, Japanese and Korean coverage
  • Guided resolution of player issues
  • Player relations and community sentiment tracking

Titles track record

06

Our localization and testing workflow has been running on real shipped projects, in-house and with partners.

DEEMO -Reborn-

PS4 / PSVR · NOV 2019

Rayark's first title developed for PlayStation, published by UNTIES of Sony Music Entertainment.

MO:Astray

PC / SWITCH / MOBILE · OCT 2019

A puzzle-solving adventure made with the indie team Archpray.

Cytus α

NINTENDO SWITCH

New UI/UX and story design, with online 3-player gameplay.

Implosion

NINTENDO SWITCH

Japanese voice-over added, with HD rumble reworking the feel of combat.

VOEZ

NINTENDO SWITCH

A Switch launch title, and the first game to show off the console's touch controls.

CONTACT US

We look forward to
working with you

Tell us your target languages, word count, and release schedule, and we will come back with a localization and LQA plan and quote.
We will put together a plan that fits your needs, so please do get in touch.

RAYARK GAMES
Contact
Rayark Product Support
Phone
+886 (02) 8768-2589
Email
product-support@rayark.com
Website
product-support.rayark.games
Address
1F, No. 45, Dongxing Rd., Xinyi Dist., Taipei 110, Taiwan
Inquiries
Quote and inquiry form